VFX Supervision
I have supervised visual effects acquisition for television commercials, feature films, short films, and special venues.
Stereoscopic 3D & VR
Live action stereographer, 2d-3d conversion, native VFX rendering, live action plate reconstruction and fixes. DCP creation and deep knowledge of stereo projection.
Directing
I have directed several award winning short films and projects. I can work with actors, tell a story and create compelling visuals.
Training and Education
I have trained hundreds of students though the DAVE school, FXphd, and in person. As a Nuke Certified Trainer, you can also learn NUKE from a Foundry endorsed instructor.
VR Stereoscopic 3D
Making human factors our top priority. Live Action/ VR / Cgi / 2d-3d Conversion
I understand stereoscopic 3D in a unique way: I emphasize story telling and human factors. I am confident that my innovations will improve work flows and save money. My approach will give your production an extra edge, streamline your production and improve your quality. As a consultant and stereoscopic supervisor I have been involved in managing and overseeing all stages of stereoscopic production, VR, live-action, CG Animation, Stop Motion or combinations of all the above.
3D and VR Equipment Experience
- The Foundry’s Nuke, Ocula, and CaraVR
- Multi-Cam VR cameras and stitching Expertise
- DCP creation, Open Cinema Tools
- MochaPRO 5.0
- NewTek’s Lightwave 3D beta development
- Eyeon’s Digital Fusion beta development
- Zalman Trimon, iZ3d, Samsung, ViewSonic and nVida
- Barco Digital Projectors
- Electrosonic HD projection servers
- RealD, Dolby 3D, ExpanD, and IMAX 3D
- Design and operation of camera 3D rigs.
- Design of 3D playback solutions, Dual Projection.
- Doremi playback servers and CineAsset DCP
- SONY 4K projectors and servers.
Inventions
- SyncCode™ is a special visual way of marking two strips of film for frame accurate synchronization for 3D stereoscopic projection.
- Geo3Distort™ – I have created several proprietary methods to map out compound vertical, horizontal key stoning, and barrel distortion caused by offset projection and inconsistencies of dual projection lens.
- PookaVision™ – I have invented several special alignment grids that are used for projection alignment and depth analysis of a venue.
- DepthGrade™ – I have created a “gizmo” for Nuke compositing software that facilitates the ease of placement of 3D layers in positive and negative parallax.
Teaching
- 2010 to present DAVE School, Orlando Florida. VFX & Compositing Instructor
- Plural Sight Author – 2017
- FXphd Professor 2016 – Immersive VR Compositing
- FXphd Professor 2011-16 – NUKE, Compositing, Stereoscopic, and Ocula Training
- FXphd Professor April 2010 term “Nuke 2D to 3D Stereoscopic Conversions”
- VFX Supervisors Bootcamp, Los Angeles CA. Link June 25-27, 2010
- FXphd Professor Oct 2009 term “Nuke and Stereoscopic”
- Digital Fusion Training, IBC Digital 2005
- Nuke Training for Lighters, ReelFX creative Studios 2004
- Digital Media Center, Portland Oregon, Lightwave 3D, 1997
Awards
- 12/20/10 “Instructor of the Year”
- 8/12/10 “Best Animated Feature” Star Wars: The Solo Adventures
- 11/20/02 “First place, best new product” awarded at IAAPA 2002
- 6/23/99 Accrediting Commission of Career Schools and Colleges of Technologies Graduate of the year for 1999.
Skills
- VR Creation and Implementation
- Strong understanding and use of stereoscopic human factors
- Creative ways to use 3D as a story telling device.
- Creative direction, organized, detail oriented.
- Live action 2nd unit director.
- Digital cinematographer.
- Timelapse and optical flow techniques.
- On Set supervision and collaborator
Education
- MPC Academy For Educators, Montreal Canada: January 2017
- Nuke training workshop at Digital Domain, 2004
- Directing a Feature Film workshop, AFI Washington D.C. 1994
- Acting and Improv workshop, Community Theater Reston, VA1993
- Associates Degree in Specialized Technology, Art Institute of Pittsburgh 1992
- Deep knowledge of Stereoscopic conversion techniques.
- Created “View Dependent Imagery” methodologies for use in Ride Films and specialized location based entertainment.
- Trained hundreds of artists who have converted 2D motion pictures into stereo 3D such as “The Avengers,” “Titanic,” “Jurassic Park,” and “Pacific Rim”
- Innovative uses of the 3D fourth wall and script analysis for the best use of 3Ds’ emotional impact.
- Stereoscopic human factors. Understanding the psychology of 3D space and the way our brain interprets the space and sees depth perception. The influence of inter-axial distances on the perception of size and mass.
- Use of Parallax, color, size, and shape to create dynamic 3D imagery
- Creation of screen planes, floating windows, stereo camera rigs, minimizing ghosting, and maximizing depth.
- Deep understanding of when to use converging cameras versus parallel and how to mix the two.
- 3D depth chart analysis. Ability to determine down to the pixel level the amount of perceived depth given the exact seat in the audience, and how to translate that to a VFX artist’s monitor.
- Theater space and screen size knowledge for projection setup, geometric distortions, and shot influence for the amount of parallax and placement of effects in the visual image.
- Needs and requirements for different stereo outputs, IMAX, RealD, Dolby 3D, BluRay 3D and Dual Projection.
- Stereo space as applies to VR technologies such as Oculus, HTC Vive, Holo Lens, Etc